Asia Pacific
Mobile Learning Advisory Panel

(APACMLEAP)


APACMLEAP 2008
APACMLEAP 2009
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APACMLEAP 2010
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STRATEGIC OBJECTIVES
The Asia Pacific Mobile Learning & Edutainment Advisory Panel has as its strategic objectives :

  1. to take advantage of technology to influence strategic direction and development of national education policy to improve educational and training outcomes.
  2. to increase the number of educational organizations, corporate and the government sector making strategic and effective use of mobile technology in human capital development and to bridge the digital divide.
  3. To develop a national digital infrastructure and resources strategy leading to greater national coherence, improved reliability and affordability that is sustainable in the longer term.
  4. To inform and influence educational decisions by developing and disseminating evidence of the progress and impact of technology in education, technology innovation and effective practice.
  5. To encourage research and development to generate high quality learning and edutainment content for the global market
  6. To implement standards, and guidance to support systemic change through ICT that transforms learning and teaching for all.

Contact

APACMLEAP Secretariat
c/o LTT GLOBAL COMMUNICATION SDN BHD
14 First Floor Jalan SS3/33
47300 Petaling Jaya,
Selangor DE,
Malaysia

Tel : +603 7877 7023
Fax : +603 7877 7806
Contact Person :

Rani Wemel
Mobile: +60192070510
Email : rani@LTTCOM.com

 

Recipients to date of APACMLEAP Mobile Learning Initiatives Recognition

Open University Malaysia (OUM) for supporting and promoting e-learning and mobile learning for several years now. Among its initiatives include being a strategic partner to the Asia Pacific Mobile Learning and Edutainment Conference since its start

Maxis Academy has started to introduce in phases mobile learning and virtual learning to its staff. They are the first telco in the world to own an island where Maxis Academy is situated in the virtual world as well in Second Life.

University Teknikal Malaysia, Melaka (UTeM) as it encourages its faculty and students to research on mobile learning applications and content. Their students Muaz and Hazmin won 2nd place in the Mobile Content Challenge 2007 organised by Maxis, Suruhanjaya Komunikasi dan Multimedia Malaysia (SKMM) and Kementerian Tenaga Air dan Komunikasi ( KTAK). This year their team has also qualified under top 12 in the Mobile Content Challenge 2008.

TMNet B-Smart Channel as they started as early as 2005 to expose its subscribers to mobile learning via our SMS-ME-ENGLISH program, its first educational content on the mobile.

Atheneum Communications having developed several professional programs on the mobile.

Maxis Developers Program (MDP) Maxis Developers Program (MDP)

KPerak Implementation And Coordination Corporation for their it initiative to develop encourage growth of mobile developers by setting up the necessary labs and facilities for mobile developers.

Global Mobile Soft for the I-Studymate which is an authoring tool that is able to convert any digital text image or graphics to be mobile compliant thus enabling people and empowering organizations.

Universiti Sains Malaysia, Pulau Pinang for initiative to put physics on the mobile platform based on the paper “Using SMS Mobile Technology For M-Learning For Physics Distance Learners At The Universiti Sains Malaysia”.

Taylor's University College for efforts and initiatives in attempting to make available some lecture presentations on the mobile

Assoc Prof Dr Shuhada, Universiti Utara Malaysia (UUM), for her contribution to help create mobile learning content via various games to promote learning on mobile devices.

Dr Riaza Mohd Rias, Universiti Teknologi MARA (UiTM), for her effort to design and develop learning content for Programming C++ in a mobile environment for her students.

Ikhlas Bahar, Brilyan Group, Indonesia, for his efforts to promote mobile learning in Indonesia and in the region since 2007.

Muhammad Hazmin Wardi, Yeayyy Sdn Bhd, for his efforts to promote mobile learning games and the learning of Jawi, via game format on mobile.

Daniel Chun, Art Group Limited,Hong Kong, for his initiative to offer mobile learning knowledge management administering tools and consultancy application on mobile devices.

 
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